/* ========================================================================
 * Copyright (c) 2005-2021 The OPC Foundation, Inc. All rights reserved.
 *
 * OPC Foundation MIT License 1.00
 * 
 * Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation
 * files (the "Software"), to deal in the Software without
 * restriction, including without limitation the rights to use,
 * copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following
 * conditions:
 * 
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
 * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
 * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 * OTHER DEALINGS IN THE SOFTWARE.
 *
 * The complete license agreement can be found here:
 * http://opcfoundation.org/License/MIT/1.00/
 * ======================================================================*/

using System;
using System.Reflection;

namespace Opc.Ua
{
	/// <summary>
	/// A class that defines constants used by UA applications.
	/// </summary>
	/// <exclude />
	[System.CodeDom.Compiler.GeneratedCodeAttribute("Opc.Ua.ModelCompiler", "1.0.0.0")]
	public static partial class Attributes
	{
		/// <summary>
		/// The canonical identifier for the node.
		/// </summary>
		public const uint NodeId = 1;

		/// <summary>
		/// The class of the node.
		/// </summary>
		public const uint NodeClass = 2;

		/// <summary>
		/// A non-localized, human readable name for the node.
		/// </summary>
		public const uint BrowseName = 3;

		/// <summary>
		/// A localized, human readable name for the node.
		/// </summary>
		public const uint DisplayName = 4;

		/// <summary>
		/// A localized description for the node.
		/// </summary>
		public const uint Description = 5;

		/// <summary>
		/// Indicates which attributes are writable.
		/// </summary>
		public const uint WriteMask = 6;

		/// <summary>
		/// Indicates which attributes are writable by the current user.
		/// </summary>
		public const uint UserWriteMask = 7;

		/// <summary>
		/// Indicates that a type node may not be instantiated.
		/// </summary>
		public const uint IsAbstract = 8;

		/// <summary>
		/// Indicates that forward and inverse references have the same meaning.
		/// </summary>
		public const uint Symmetric = 9;

		/// <summary>
		/// The browse name for an inverse reference.
		/// </summary>
		public const uint InverseName = 10;

		/// <summary>
		/// Indicates that following forward references within a view will not cause a loop.
		/// </summary>
		public const uint ContainsNoLoops = 11;

		/// <summary>
		/// Indicates that the node can be used to subscribe to events.
		/// </summary>
		public const uint EventNotifier = 12;

		/// <summary>
		/// The value of a variable.
		/// </summary>
		public const uint Value = 13;

		/// <summary>
		/// The node id of the data type for the variable value.
		/// </summary>
		public const uint DataType = 14;

		/// <summary>
		/// The number of dimensions in the value.
		/// </summary>
		public const uint ValueRank = 15;

		/// <summary>
		/// The length for each dimension of an array value.
		/// </summary>
		public const uint ArrayDimensions = 16;

		/// <summary>
		/// How a variable may be accessed.
		/// </summary>
		public const uint AccessLevel = 17;

		/// <summary>
		/// How a variable may be accessed after taking the user's access rights into account.
		/// </summary>
		public const uint UserAccessLevel = 18;

		/// <summary>
		/// Specifies (in milliseconds) how fast the server can reasonably sample the value for changes.
		/// </summary>
		public const uint MinimumSamplingInterval = 19;

		/// <summary>
		/// Specifies whether the server is actively collecting historical data for the variable.
		/// </summary>
		public const uint Historizing = 20;

		/// <summary>
		/// Whether the method can be called.
		/// </summary>
		public const uint Executable = 21;

		/// <summary>
		/// Whether the method can be called by the current user.
		/// </summary>
		public const uint UserExecutable = 22;

		/// <summary>
		/// Provides the metadata and encoding information for custom DataTypes.
		/// </summary>
		public const uint DataTypeDefinition = 23;

		/// <summary>
		/// The permissions for the node granted to roles.
		/// </summary>
		public const uint RolePermissions = 24;

		/// <summary>
		/// The subset of permissions available for the roles available to the current session.
		/// </summary>
		public const uint UserRolePermissions = 25;

		/// <summary>
		/// The access restrictions assigned to the node.
		/// </summary>
		public const uint AccessRestrictions = 26;

		/// <summary>
		/// How a variable may be accessed.
		/// </summary>
		public const uint AccessLevelEx = 27;
	}
}
